


Game My Fan Teams with Primary Wave for the World’s First “Album as a Game”
Taps into the $80 billion gaming market for artists’ direct-to-fan engagement
Game My Fan, a direct-to-fan music distribution platform founded by the team behind some of the world’s biggest game franchises, has announced a first-of-its-kind partnership with music publisher Primary Wave Music that will see it release artist-personalized classic albums and new music entirely customized as games.
How it works:
Game My Fan creates “super-casual” mobile games that sync perfectly with music in real-time.
As each album plays, the game changes dynamically, with everything matching tune, time, and tempo.
Music purchased through the games is 100% locked to the platform to protect artist rights.
Fans are rewarded for deeper music immersion – unlocking songs, accessing exclusive merch, tickets and content, and using their knowledge of each track to enhance their experience and score.
Revenue share:
As per its media release, the platform uses Reactional Music’s music personalization technology and operates on a proven digital monetization model.
Customization is completed within weeks of agreement, with revenue shared equally with artists.
Artists and rightsholders maintain full control over release dates, timing, marketing, and price points.
Why it matters:
The partnership taps the $80 billion global gaming market for music artists for the first time, enabling albums to function as in-game downloadable content (DLC) while delivering deep fan engagement though super-casual mobile gameplay.
The debut release, Can’t Get Enough: A Tribute to Bad Company, features performers such as Blackberry Smoke, The Struts, Dirty Honey, Black Stone Cherry and Def Leppard’s Joe Elliott and Phil Collen.
What they said:
Kelly Sumner, Game My Fan CEO and former CEO of Guitar Hero publisher Red Octane and Grand Theft Auto publisher Take 2 Interactive: "For artists in the streaming age, innovation in music delivery means new revenue, new data, and a new DLC market controlled directly by the artist with their fan communities. There is no cost to the artist – they make money from unit sale number one. Once on a fan's device, they can update the game with any album, introduce playlists and tracks as DLC, and continuously innovate with their fan base.”
Natalia Nastaskin, Chief Content Officer at Primary Wave Music: “As a global innovator in music, we know fans want a deeper, more exclusive direct relationship with artists. Our partnership with Game My Fan allows artists to work their catalogs in new ways, using new technology and existing distribution infrastructure to create a new music category direct to fans' devices.”
Game My Fan, a direct-to-fan music distribution platform founded by the team behind some of the world’s biggest game franchises, has announced a first-of-its-kind partnership with music publisher Primary Wave Music that will see it release artist-personalized classic albums and new music entirely customized as games.
How it works:
Game My Fan creates “super-casual” mobile games that sync perfectly with music in real-time.
As each album plays, the game changes dynamically, with everything matching tune, time, and tempo.
Music purchased through the games is 100% locked to the platform to protect artist rights.
Fans are rewarded for deeper music immersion – unlocking songs, accessing exclusive merch, tickets and content, and using their knowledge of each track to enhance their experience and score.
Revenue share:
As per its media release, the platform uses Reactional Music’s music personalization technology and operates on a proven digital monetization model.
Customization is completed within weeks of agreement, with revenue shared equally with artists.
Artists and rightsholders maintain full control over release dates, timing, marketing, and price points.
Why it matters:
The partnership taps the $80 billion global gaming market for music artists for the first time, enabling albums to function as in-game downloadable content (DLC) while delivering deep fan engagement though super-casual mobile gameplay.
The debut release, Can’t Get Enough: A Tribute to Bad Company, features performers such as Blackberry Smoke, The Struts, Dirty Honey, Black Stone Cherry and Def Leppard’s Joe Elliott and Phil Collen.
What they said:
Kelly Sumner, Game My Fan CEO and former CEO of Guitar Hero publisher Red Octane and Grand Theft Auto publisher Take 2 Interactive: "For artists in the streaming age, innovation in music delivery means new revenue, new data, and a new DLC market controlled directly by the artist with their fan communities. There is no cost to the artist – they make money from unit sale number one. Once on a fan's device, they can update the game with any album, introduce playlists and tracks as DLC, and continuously innovate with their fan base.”
Natalia Nastaskin, Chief Content Officer at Primary Wave Music: “As a global innovator in music, we know fans want a deeper, more exclusive direct relationship with artists. Our partnership with Game My Fan allows artists to work their catalogs in new ways, using new technology and existing distribution infrastructure to create a new music category direct to fans' devices.”
Game My Fan, a direct-to-fan music distribution platform founded by the team behind some of the world’s biggest game franchises, has announced a first-of-its-kind partnership with music publisher Primary Wave Music that will see it release artist-personalized classic albums and new music entirely customized as games.
How it works:
Game My Fan creates “super-casual” mobile games that sync perfectly with music in real-time.
As each album plays, the game changes dynamically, with everything matching tune, time, and tempo.
Music purchased through the games is 100% locked to the platform to protect artist rights.
Fans are rewarded for deeper music immersion – unlocking songs, accessing exclusive merch, tickets and content, and using their knowledge of each track to enhance their experience and score.
Revenue share:
As per its media release, the platform uses Reactional Music’s music personalization technology and operates on a proven digital monetization model.
Customization is completed within weeks of agreement, with revenue shared equally with artists.
Artists and rightsholders maintain full control over release dates, timing, marketing, and price points.
Why it matters:
The partnership taps the $80 billion global gaming market for music artists for the first time, enabling albums to function as in-game downloadable content (DLC) while delivering deep fan engagement though super-casual mobile gameplay.
The debut release, Can’t Get Enough: A Tribute to Bad Company, features performers such as Blackberry Smoke, The Struts, Dirty Honey, Black Stone Cherry and Def Leppard’s Joe Elliott and Phil Collen.
What they said:
Kelly Sumner, Game My Fan CEO and former CEO of Guitar Hero publisher Red Octane and Grand Theft Auto publisher Take 2 Interactive: "For artists in the streaming age, innovation in music delivery means new revenue, new data, and a new DLC market controlled directly by the artist with their fan communities. There is no cost to the artist – they make money from unit sale number one. Once on a fan's device, they can update the game with any album, introduce playlists and tracks as DLC, and continuously innovate with their fan base.”
Natalia Nastaskin, Chief Content Officer at Primary Wave Music: “As a global innovator in music, we know fans want a deeper, more exclusive direct relationship with artists. Our partnership with Game My Fan allows artists to work their catalogs in new ways, using new technology and existing distribution infrastructure to create a new music category direct to fans' devices.”
Game My Fan
Primary Wave Music
Kelly Sumner
Natalia Nastaskin
Reactional Music
Blackberry Smoke
The Struts
Dirty Honey
Joe Elliott
Phil Collen
D2C Music Distribution
Artist-Fan Direct Engagement
Music IP In Gaming
Gamified Music Promotion
Diversifying Artist Revenue Streams
Cross-Sector Industry Collaboration
Gamification Of Albums
Revenue Sharing
Company Launches
Brand Partnerships
Mobile Apps
Direct-to-Fan Platform
Gaming Platforms
Music Publishing
Music As DLC
United States
United Kingdom
👋 Disclosures & Transparency Block
This story was written with information from Game My Fan’s press release.
We covered it because it’s news of a unique initiative for music distribution.
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